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The Hedge 21: Industry Standard Network Design

On this episode of the Hedge, Phil Gervasi joins Tom Ammon for a conversation that starts with industry standard network design, but ends up covering a wide range of topics.
Too Little Engineering
One of my pet peeves about the network “engineering” world is this: we do too little engineering and too much administration. What brought this to mind this week is an article about Margaret Hamilton about the time she spent working on software development for the Apollo space program, and the lessons she learned about software development there. To wit—
Sounds simple in theory—but it is not in practice.
Let’s take, as an example, replacing some of the capacity in your data center designed on a rather traditional two-layer hierarchy, aggregation, and core. If you’ve built your network with a decent modular design, you buy enough new routers (or switches—but let’s use routers here) to build out a new aggregation module, the additional firewalls and other middleboxes you need, and the additional line cards to scale the core up. You unit test everything you can in the lab, understanding that you will not be able to fully test in the product network until you arrange a maintenance window. If you’re automating things, you build (and potentially test) the scripts—if you are smart, you will test these scripts in a virtual environment before using them.
You arrange the maintenance window, install the hardware, and … run the scripts. If it works, you go to bed, take a long nap, and get back to work doing “normal maintenance stuff” the next day. Of course, it rarely works, so you preposition some energy bars, make certain you have daycare plans, and put the vendor’s tech support number on speed dial.
What’s wrong with this picture? Well, many things, but primarily: this is not engineering. Was there any thought put into how to test beyond the individual unit level? Is there any way to test realistic traffic flows while connecting the new module to the network without impacting the rest of the network’s operation? Is there any real rollback plan in case things go wrong? Can there be?
In “modern” network design, none of these things tend to exist because they cannot exist. They cannot exist because we have not truly learned to do design life-cycles or truly modular designs. In the software world, if you don’t do modular design, it’s either because you didn’t think it through, or because you thought it through and decided the trade-off just wasn’t worth it. In the networking world, we play around the edges of resilient, modular designs, but networking folks don’t tend to know the underlying technologies—and how they work—well enough to understand how to divide a problem into modules correctly, and the interfaces between those modules.
Let’s consider the same example, but with some engineering principles applied. Instead of a traditional two-layer hierarchy, you have a single-SKU spine and leaf fabric with clearly defined separation between the fabric and pods, clearly defined underlay and overlay protocols, etc. Now you can build a pod and test it against a “fake fabric” before attaching it to the production fabric, including any required automation. Then you can connect the pod to the production fabric and bring up just the underlay protocol, testing the entire underlay before pushing the overlay out to the edge. Then you can push the overlay to the edge and test that before putting any workload on the new pod. Then you can test fake load on the new pod before pushing production traffic onto the pod…
Each of these tests, other than the initial test against a lab environment, can take place on the production network with little or no risk to the entire system. You’re not physically modifying current hardware (except plugging in new cables!), so it’s easy to roll changes back. You know the lower layer parts work before putting the higher layer parts in place. Because the testing happens on the real network, these are canaries rather than traditional “certification” style tests. Because you have real modularization, you can fail fast without causing major harm to any system. Because you are doing things in stages, you can build tests that determine clean and correct operation before moving to the next stage.
This is an engineered solution—thought has been put into proper modules, how those modules connect, what information is carried across those modules, etc. Doing this sort of work requires knowing more than how to configure—or automate—a set of protocols based on what a vendor tells you to do. Doing this sort of work requires understanding what failure looks like at each point in the cycle and deciding whether to fail out or fix it.
It may not meet the “formal” process mathematicians might prefer, but neither is it the “move fast and break stuff” attitude many see in “the Valley.” It is fail fast, but not fail foolishly. And its where we need to move to retain the title of “engineer” and not lose the confidence of the businesses who pay us to build networks that work.
The Hedge 20: Whatever Happened to Software Defined Networking

There was a time when Software Defined Networking was going to take over the entire networking world—just like ATM, FDDI, and … so many others before. Whatever happened to SDN, anyway? What is its enduring legacy in the world of network engineering? Terry Slattery, Tom Ammon, and Russ White gather at the hedge to have a conversation about whatever happened to SDN?
Nines are not enough
How many 9’s is your network? How about your service provider’s? Now, to ask the not-so-obvious question—why do you care? Does the number of 9’s actually describe the reliability of the network? According to Jeffery Mogul and John Wilkes, nines are not enough. The question is—while this paper was written for commercial relationships and cloud providers, is it something you can apply to running your own network? Let’s dive into the meat of the paper and find out.
While 5 9’s is normally given as a form of Service Level Agreement (SLA), there are two other measures of reliability a network operator needs to consider—the Service Level Objective (SLO), and the Service Level Indicator (SLI). The SLO defines a set of expectations about the level of service; internal SLO’s define “trigger points” where actions should be taken to prevent an external SLO from failing. For instance, if the external SLO says no more than 2% of the traffic will be dropped on this link, the internal SLO might say if more than 1% of the traffic on this link is dropped, you need to act. The SLA, on the other hand, says if more than 2% of the traffic on this link is dropped, the operator will rebate (some amount) to the customer. The SLI says this is how I am going to measure the percentage of packets dropped on this link.
Splitting these three concepts apart helps reveal what is wrong with the entire 5 9’s way of thinking, because it enables you to ask questions like—can my telemetry system measure and report on the amount of traffic dropped on this link? Across what interval should this SLI apply? If I combine all the SLI’s across my entire network, what does the monitoring system need to look like? Can I support the false positives likely to occur with such a monitoring system?
These questions might be obvious, of course, but there are more non-obvious ones, as well. For instance—how do my internal and external SLO’s correlate to my SLI’s? Measuring the amount of traffic dropped on a link is pretty simple (in theory). Measuring something like this application will not perform at less than 50% capacity because of network traffic is going to be much, much harder.
The point Mogul and Wilkes make in this paper is that we just need to rethink the way we write SLO’s and their resulting SLA’s to be more realistic—in particular, we need to think about whether or not the SLI’s we can actually measure and act on can cash the SLO and SLA checks we’re writing. This means we probably need to expose more, rather than less, of the complexity of the network itself—even though this cuts against the grain of the current move towards abstracting the network down to “ports and packets.” To some degree, the consumer of networking services is going to need to be more informed if we are to build realistic SLA’s that can be written and kept.
How does this apply to the “average enterprise network engineer?” At first glance, it might seem like this paper is strongly oriented towards service providers, since there are definite contracts, products, etc., in play. If you squint your eyes, though, you can see how this would apply to the rest of the world. The implicit promise you make to an application developer or owner that their application will, in fact, run on the network with little or no performance degradation is, after all, an SLO. Your yearly review examining how well the network has met the needs of the organization is an SLA of sorts.
The kind of thinking represented here, if applied within an organization, could turn the conversation about whether to out- or in-source on its head. Rather than talking about the 5 9’s some cloud provider is going to offer, it opens up discussions about how and what to measure, even within the cloud service, to understand the performance being offered, and how more specific and nuanced results can be measured against a fuller picture of value added.
This is a short paper—but well worth reading and considering.
The Hedge 19: Optional Security is not Optional

Brian Trammell joins Alvaro Retana and Russ White to discuss his IETF draft Optional Security Is Not An Option, and why optional security is very difficult to deploy in practice. Brian blogs at http://trammell.ch and also writes at APNIC.
Knowing Where to Look
If you haven’t found the tradeoffs, you haven’t looked hard enough. Something I say rather often—as Eyvonne would say, a “Russism.” Fair enough, and it’s easy enough to say “if you haven’t found the tradeoffs, you haven’t looked hard enough,” but what does it mean, exactly? How do you apply this to the everyday world of designing, deploying, operating, and troubleshooting networks?
Humans tend to extremes in their thoughts. In many cases, we end up considering everything a zero-sum game, where any gain on the part of someone else means an immediate and opposite loss on my part. In others, we end up thinking we are going to get a free lunch. The reality is there is no such thing as a free lunch, and while there are situations that are a zero-sum game, not all situations are. What we need is a way to “cut the middle” to realistically appraise each situation and realistically decide what the tradeoffs might be.
This is where the state/optimization/surface (SOS) model comes into play. You’ll find this model described in several of my books alongside some thoughts on complexity theory (see the second chapter here, for instance, or here), but I don’t spend a lot of time discussing how to apply this concept. The answer lies in the intersection between looking for tradeoffs and the SOS model.
TL;DR version: the SOS model tells you where you should look for tradeoffs.
Take the time-worn example of route aggregation, which improves the operation of a network by reducing the “blast radius” of changes in reachability. Combining aggregation with summarization (as is almost always the intent), it reduces the “blast radius” for changes in the network topology as well. The way aggregation and summarization reduce the “blast radius” is simple: if you define a failure domain as the set of devices which must somehow react to a change in the network (the correct way to define a failure domain, by the way), then aggregation and summarization reduce the failure domain by hiding changes in one part of the network from devices in some other part of the network.
Note: the depth of the failure domain is relevant, as well, but not often discussed; this is related to the depth of an interaction surface, but since this is merely a blog post . . .
According to SOS, route aggregation (and topology summarization) is a form of abstraction, which means it is a way of controlling state. If we control state, we should see a corresponding tradeoff in interaction surfaces, and a corresponding tradeoff in some form of optimization. Given these two pointers, we can search for your tradeoffs. Let’s start with interaction surfaces.
Observe aggregation is normally manually configured; this is an interaction surface. The human-to-device interaction surface now needs to account for the additional work of designing, configuring, maintaining, and troubleshooting around aggregation—these things add complexity to the network. Further, the routing protocol must also be designed to support aggregation and summarization, so the design of the protocol must also be more complex. This added complexity is often going to come in the form of . . . additional interaction surfaces, such as the not-to-stubby external conversion to a standard external in OSPF, or something similar.
Now let’s consider optimization. Controlling failure domains allows you to build larger, more stable networks—this is an increase in optimization. At the same time, aggregation removes information from the control plane, which can cause some traffic to take a suboptimal path (if you want examples of this, look at the books referenced above). Traffic taking a suboptimal path is a decrease in optimization. Finally, building larger networks means you are also building a more complex network—so we can see the increase in complexity here, as well.
Experience is often useful in helping you have more specific places to look for these sorts of things, of course. If you understand the underlying problems and solutions (hint, hint), you will know where to look more quickly. If you understand common implementations and the weak points of each of those implementations, you will be able to quickly pinpoint an implementation’s weak points. History might not repeat itself, but it certainly rhymes.
I have spent many years building networks, protocols, and software. I have never found a situation where the SOS model, combined with a solid knowledge of the underlying problems and solutions (or perhaps technologies and implementations used to solve these problems) have led me astray in being able to quickly find the tradeoffs so I could see, and then analyze, them.
The Hedge 18: Programming Fundamentals for Network Engineers

Network engineers do not need to become full-time coders to succeed—but some coding skills are really useful. In this episode of the Hedge, David Barrosso (you can find David’s github repositories here), Phill Simonds, and Russ White discuss which programming skills are useful for network engineers.
