Many years ago I attended a presentation by Dave Meyers on network complexity—which set off an entire line of thinking about how we build networks that are just too complex. While it might be interesting to dive into our motivations for building networks that are just too complex, I starting thinking about how to classify and understand the complexity I was seeing in all the networks I touched. Of course, my primary interest is in how to build networks that are less complex, rather than just understanding complexity…
This led me to do a lot of reading, write some drafts, and then write a book. During this process, I ended coining what I call the complexity triad—State, Optimization, and Surface. If you read the book on complexity, you can see my views on what the triad consisted of changed through in the writing—I started out with volume (of state), speed (of state), and optimization. Somehow, though, interaction surfaces need to play a role in the complexity puzzle.
Oh, the customers you’ll help and the money you’ll make! All you have to do first is… write a lot of code. How much code? Well, obviously that depends on your idea and what business you’re planning on setting up. But there’s a huge amount of code you’ll need and want for any SaaS business, and a lot of it you’ll have to write before you can write even line one of your business logic. —Dan Hulton
A cybersecurity researcher today uncovers a set of 7 new unpatchable hardware vulnerabilities that affect all desktops and laptops sold in the past 9 years with Thunderbolt, or Thunderbolt-compatible USB-C ports —Mohit Kumar
When Jean-Jacques Rousseau wrote The Social Contract in 1762, he argued that only humans possess sovereign power, and that they alone may choose which freedoms they surrender in exchange for the benefits and stability of government. Now, for the first time in more than a century, we are debating amending or rebalancing aspects of the social contract in order to deal with a deadly pandemic. —Shuman Ghosemajumder
The Living Computers History Museum and Labs was founding by Paul Allen to collect early computer systems and keep the constrained resource coding practices used on these systems alive. Over time it has developed into a living museum and lab, with hands-on access to some of the earliest examples of computing history. Rich Alderson joins us for this episode of the Hedge to describe the museum and its exhibits.