We normally encounter four different kinds of addresses in an IP network. We tend to assign specific purposes to each one. There are other address-like things, of course, such as the protocol number, a router ID, an MPLS label, etc. But let’s stick to these four for the moment. Looking through this list, the first thing you should notice is we often use the IP address as if it identified a host—which is generally not a good thing. There have been some efforts in the past to split the locator from the identifier, but the IP protocol suite was designed with a separate locator and identifier already: the IP address is the location and the DNS name is the identifier.
If you haven’t found the trade-offs, you haven’t looked hard enough.
A perfect illustration is the research paper under review, Securing Linux with a Faster and Scalable Iptables. Before diving into the paper, however, some background might be good. Consider the situation where you want to filter traffic being transmitted to and by a virtual workload of some kind, as shown below.
To move a packet from the user space into the kernel, the packet itself must be copied into some form of memory that processes on “both sides of the divide” can read, then the entire state of the process (memory, stack, program execution point, etc.) must be pushed into a local memory space (stack), and control transferred to the kernel. This all takes time and power, of course.
Backscatter is often used to detect various kinds of attacks, but how does it work? The paper under review today, Who Knocks at the IPv6 Door, explains backscatter usage in IPv4, and examines how effectively this technique might be used to detect scanning of IPv6 addresses, as well. Scanning the IPv6 address space is much more difficult because there are 2128 addresses rather than 232. The paper under review here is one of the first attempts to understand backscatter in the IPv6 address space, which can lead to a better understanding of the ways in which IPv6 scanners are optimizing their search through the larger address space, and also to begin understanding how backscatter can be used in IPv6 for many of the same purposes as it is in IPv4.
Kensuke Fukuda and John Heidemann. 2018. Who Knocks at the IPv6 Door?: Detecting IPv6 Scanning. In Proceedings of the Internet Measurement Conference 2018 (IMC ’18). ACM, New York, NY, USA, 231-237. DOI: https://doi.org/10.1145/3278532.3278553
Floating point is not something many network engineers think about. In fact, when I first started digging into routing protocol implementations in the mid-1990’s, I discovered one of the tricks you needed to remember when trying to replicate the router’s metric calculation was always round down. When EIGRP was first written, like most of the rest of Cisco’s IOS, was written for processors that did not perform floating point operations. The silicon and processing time costs were just too high.
What brings all this to mind is a recent article on the problems with floating point performance over at The Next Platform by Michael Feldman. According to the article:
Over at the Communications of the ACM, Micah Beck has an article up about the hourglass model. While the math is quite interesting, I want to focus on transferring the observations from the realm of protocol and software systems development to network design. Specifically, start with the concept and terminology, which is very useful. Taking a typical design, such as this—
The first key point made in the paper is this—
The thin waist of the hourglass is a narrow straw through which applications can draw upon the resources that are available in the less restricted lower layers of the stack.
DevOps Research and Assessment (DORA) released their 2018 Accelerate report on the state of DevOps at the end of 2018; I’m a little behind in my reading, so I just got around to reading it, and trying to figure out how to apply their findings to the infrastructure (networking) side of the world.
DORA found organizations that outsource entire functions, such as building an entire module or service, tend to perform more poorly than organizations that outsource by integrating individual developers into existing internal teams (page 43). It is surprising companies still think outsourcing entire functions is a good idea, given the many years of experience the IT world has with the failures of this model. Outsourced components, it seems, too often become a bottleneck in the system, especially as contracts constrain your ability to react to real-world changes.
Every so often, while browsing the web, you run into a web page that asks if you would like to allow the site to push notifications to your browser. Apparently, according to the paper under review, about 12% of the people who receive this notification allow notifications. What, precisely, is this doing, and what are…
Until about 2017, the cloud was going to replace all on-premises data centers. As it turns out, however, the cloud has not replaced all on-premises data centers. Why not? Based on the paper under review, one potential answer is because containers in the cloud are still too much like “serverfull” computing. Developers must still create…
Microservices architectures probably will not “take over the world,” in terms of solving every application you can throw at them, but they are becoming more widespread. Microservices and related “staged” design patterns are ideal for edge facing applications, where the edge facing services, in particular, need to scale quickly across broad geographical regions. Supporting microservices…
In networks, we tend to think of Quality of Service (QoS) relating primarily to classes of traffic. These classes of traffic, in turn, are grounded in application behavior driven by user expectations. For instance, users expect voice communications to be near real time so conversation can take place “normally,” which means delay must be held…