Russ’ Rules of Network Design
We have the twelve truths of networking, and possibly Akin’s Laws, but is there a set of rules for network design? I couldn’t find one, so I decided to create one, containing 18 laws I’ve listed below.
Russ’ Rules of Network Design
- If you haven’t found the tradeoffs, you haven’t looked hard enough.
- Design is an iterative process. You probably need one more iteration than you’ve done to get it right.
- A design isn’t finished when everything needed is added, it’s finished when everything possible is taken away.
- Good design isn’t making it work, it’s making it fail gracefully.
- Effective, elegant, efficient. All other orders are incorrect.
- Don’t fix blame; fix problems.
- Local and global optimization are mutually exclusive.
- Reducing state always reduces optimization someplace.
- Reducing state always creates interaction surfaces; shallow and narrow interaction surfaces are better than deep and broad ones.
- The easiest place to improve or screw up a design is at the interaction surfaces.
- The optimum is almost always in the middle someplace; eschew extremes.
- Sometimes its just better to start over.
- There are a handful of right solutions; there is an infinite array of wrong ones.
- You are not immensely smarter than anyone else in networking.
- A bad design with a good presentation is doomed eventually; a good design with a bad presentation is doomed immediately.
- You can only know your part of the system and a little bit about the parts around your part. The rest is rumor and pop psychology.
- To most questions the correct initial answer should be “how many balloons fit in a bag?”
- Virtual environments still have hard physical limits.